This question already has an answer here:
I hope this puzzle here finds you well. I hear tell this question has been asked and answered. If you are aware of that, please point me to a link that demonstrates as such. I can't find anything close. So here goes again:
I have three lines that need to intersect into a single vertex, but each line has a position on a circle that must also move without distorting the shape of the circumference. The picture shows a planar shape. There is no volume. I intend to extrude that later on.
Going backwards with boolean operations has proven unreliable because later artifacts interfere with the next steps in the design. There has to be a tool method or math function that will let me do this. I have tried loop cuts, knife tool, etc and then reduced down to planar space, but I still get a slight goof in the circle or straightness of the lines no matter how I approach this.
Has anyone encountered this kind of sub-d surface modification before? In AutoCad there is a trim utility where you can select a line segment as a knife edge (so to speak) and then the target segment gets split where they cross...