Ok, I currently have a shading difference due to some bad topology and overlapping faces:

enter image description here enter image description here

I don't want to change the topology if not necessary as I've already textured the mesh, but I need to know what the easiest solution is to minimize the difference in shading.

Is there something I change with normals/settings/etc?

Im in 2.8


Those look like two entirely separate objects with geometry overlapping. There is no way to fix non-continuous shading between different objects except for overly-elaborate normal maps. If they're part of the same object, hover over one mesh and press L in edit mode. If only whichever part of the body you've hovered over lights up orange (it's then selected), that means you can't fix it until all of the vertex points where the meshes intersect are joined, at which point you'll be able to smooth the normals.

  • $\begingroup$ What about using custom normal data to edit normals of both meshes to seamlessly match? That shouldn't be too hard.. $\endgroup$ – Jaroslav Jerryno Novotny Jun 4 '19 at 18:52
  • $\begingroup$ Sounds pretty hard. Why do you need to do it this way? $\endgroup$ – Jude Desir Jun 4 '19 at 20:06

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