Depth of field used to work on my setup before, but now suddenly it's broken in Eevee. Cycles still works, but in Eevee the depth of field causes weird "clipping" and the out of focus areas are completely black. Attached are screenshots of the same scene in Eevee and in Cycles.
I'm using the latest version of 2.8 (2019-06-04)
- iMac (Retina 5K, 27-inch, 2017)
- 4,2 GHz Intel Core i7
- 40 Gt 2400 MHz
- DDR4 Radeon Pro 575, 4 Gt
EDIT: What I forgot to mention, is that the problem persists only on viewport, the render displays the depth of field accurately.