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See screenshot of my implementation

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In the previous blender versions, I would often create a backlight effect by using a color ramp and normals modifier in the default material settings.

The idea is to create a backlit effect or in some cases a color-based-on-angle effect that you see in some car paints.

I believe it is judged relative to the camera, so I have been unable to reproduce this effect in Evee.

How is this implemented?

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I found one solution through random experimenting: One Solution A freznel input feeding into a color ramp. I used constant for my own toon applications, but I suppose this would also work for a smooth effect.

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