I'm playing around with physics and rigid bodies and I'm trying to make the cube bounce and slide inside a room with rotating walls. Unfortunately, these doesn't work very well.
As the cube falls and hits the second inclined block, the cube bounces out of the block and falls, so I tried keyframing transform locks so it doesn't rotate in the y and z axis (and the cube wont bounce outside) before it goes inside the room, but the problem is, the transform locks can't be unlocked, and the cube rotation stays in x axis only.
Is there a way to use a transform locks with keyframes? OR Is there another way so that the cube bounces properly?
Also: I'm using blender 2.76.