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i made this "3d" effect in photoshop, but i want to make it real 3d in Blender, how can i do that? i'm working with a SVG so i can import it in Blender, thanks!

enter image description here

enter image description here

update >> using bevel and offset

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  • $\begingroup$ Which version of Blender are you using? $\endgroup$ – Israel Bamidele Jun 3 at 16:58
  • $\begingroup$ SVG paths will be imported as curves in blender. Then look at this post on how to use curve bevel: blender.stackexchange.com/questions/58457/… $\endgroup$ – cegaton Jun 3 at 17:10
  • $\begingroup$ @IsraelBamidele i'm using 2.79b $\endgroup$ – Marco Polo Jun 3 at 17:18
  • $\begingroup$ @cegaton thanks! i have tried that way, but it don't work to get the look i need because the bevel increase object size and the offset generate mesh errors $\endgroup$ – Marco Polo Jun 3 at 17:28
  • $\begingroup$ Please update your question, explain what you have done, what you have tried that has not worked, so that we don't waste each other time or suggest things that you have tried already. $\endgroup$ – cegaton Jun 3 at 17:31
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I would do it manually:

  • Put your picture as a background image.
  • Create a plane, begin to follow the shape of the object with some extrusions.
  • When you have finished, create some edge loops on the centre of each quads line, where the bump is supposed to happen.
  • drag the edge loops to create the bump.
  • Give your object a Subdivision Surface modifier, and click the Smooth Shading button to smooth it.

enter image description here

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  • $\begingroup$ Thanks!! i'm following your advice :D $\endgroup$ – Marco Polo Jun 7 at 11:56

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