I was baking normals from hi poly to low poly meshes. With this specific example of a hi poly icosphere the reflections are distorted, whereas the low poly sphere is less so.
so i was just wondering;
- why does this happen?
- how may it be fixed?
note - A subsurf modifier was used on the hi poly sphere. Applying the modifier makes no visible difference.
I don't think this will be much of a problem in most cases but i was just curious as to why this happens, since in my head it would make sense that a higher poly mesh would be smoother than the low poly mesh. However in my experiment the opposite is true.