I have a 3d model as a .obj (with uv coordinates) and a tangent-space normal map as a .png.
Is it possible in Blender (using just this information as input) to write out a object-space normal as a .png?
Here's an example.
Given this 3d model of a head as an .obj and this tangent space/local/relative normal map:
I'd like to be able to bake out a object-space/global/world normal map like this: