I'm very new to Blender (and animating in general). In the animation I'm working on, there is a parent object with a lot of children. Unfortunately, I placed the origin for the parent in a bad location without realising the mistake, and proceeded to do a ton of animations.

I realised later on that the parent is rotating incorrectly, due to the bad origin. I tried to move the parent origin to the correct location, but the children objects will then fly off to random locations/orientations. Does anyone know how I can fix this without basically redoing every keyframe, which would take many hours (essentially redoing the entire animation)?

(Alternatively, is there a way to make the parent rotate around a different point that isn't the origin?)

  • $\begingroup$ you could parent the parent to an empty? $\endgroup$ – moonboots Jun 3 '19 at 6:16

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