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Weird Shading which also effects the sub d in a weird way. Maybe it's a bug but I have a feeling I screwed up somewhere :)

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Go into edit mode, select the entire mesh, and then press Ctrl + N to recalculate the normals.

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  • $\begingroup$ Thanks man works perfectly! $\endgroup$ – Sam Jun 2 '19 at 2:20
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    $\begingroup$ If this fixed your problem, please mark it as answered so other people won't have to waste their time here. $\endgroup$ – caleb lee Jun 2 '19 at 2:42

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