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There are a number of NUM keys that show in a 'perfect view'. After pressing one how do I go back?

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  • $\begingroup$ Undo will not revert changes done to the interface $\endgroup$ – cegaton Jun 1 '19 at 23:12
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There is an addon for that™

Stored Views is bundled with blender 2.79. Simply open up the user preferences and enable Stored Views.

Now in the 3D view go to the properties region ( N ) and click the Initialize button under the Store Views panel (it's probably at the bottom).

Now you can save custom views and go back to them at any time (still no undo support though). Start by clicking the Save Current button, you will now have something that looks like this:

stored views interface

Granted with just one stored view its not to useful. However I labeled the impotent buttons. The Cube button outlined in red is the button to switch to that view. The blue line is highlighting the Save Current button which is used to store the current view.

A normal looking screenshot with more views saved:
stored views interface

The triangle on the indented line is indicating that the 3D view is in the same position as that view. (That feature breaks when using multiple 3D views)

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  • $\begingroup$ It may not be exactly what I was looking for, but it will save me having to reload all the time. So many thanks! And it brings add-ons to my attention. $\endgroup$ – Harryb Jun 2 '19 at 7:53
  • $\begingroup$ A little tweak: I found that just doing that the stored views disappear when you exit and restart Blender. The fix appears to be to enable I/O in the user prefs for stored views. Then remember to reload them when starting a new session! $\endgroup$ – Harryb Jun 2 '19 at 8:37
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I guess by "perfect view", you mean a view without perspective (aka Orthographic view). You can use NUM5 to switch between Perspective and Ortho.

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  • $\begingroup$ Thanks for the reply, but this isn't about persp/ortho. I am using the Wikibooks pages and it talks about 'perfect views', using NUM7, NUM1 and NUM3. But it doesn't say how to undo the view. $\endgroup$ – Harryb Jun 1 '19 at 23:03
  • $\begingroup$ I'm afraid you can't Undo the view manipulations, because Blender don't handle this like a real transformation of the scene, but rather like a UI thing (like scrolling a panel or resizing a window). If you want to save a particular view, you can add a new Camera. $\endgroup$ – thibsert Jun 1 '19 at 23:14

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