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I have set the origin / center of my mesh in Blender as I need it to be:

enter image description here

Then I export it like this as an obj:

enter image description here

When I then import the obj in Unity, it looks like this: The center / origin is strange. The center is much further away from the mesh and much more downwards.

What am I doing wrong?

I have uploaded the Blender file here if somebody requires it.

Thank you.

enter image description here

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  • 3
    $\begingroup$ Default FBX exporter available until 2.8 used scene center as origin point for exported object. $\endgroup$ – Mr Zak Jun 1 at 14:04

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