I was trying out the gltf + bin + texture export feature on blender 2.8.
and the model i was exporting had a png eye texture with a transparent background.
with a Principled BSDF shader like this, which worked fine.
but when I exported the model to gltf then reimported it,
the png texture file turned to this:
and the nodes like this:
the alpha line disconnected
so, I was wondering if the gltf format doesn't support transparent textures, or is there something wrong with what I did?