I have a small animation of a character in Blender 2.8 that is suppose to loop, however no matter what I try to do, there is always a little "hiccup" where the animation ends and starts. Things I've tried doing:
- Changing interpolation to Cyclic;
- Copying start frame and placing it one frame AFTER the animation end;
- Manually adjusting curves in the graph editor to make the transition more smooth.
After all of that, the animation simply does not loop correctly. The place where it starts/ends is very noticable. Despite the begining and end frames being identical, it being cyclic and having the curves adjusted.
Is there a tool, or a function or something I'm missing to create loops in Blender, or is this simply not possible to achieve?