I'm trying to convert a bunch of .3ds files from a game to .fbx, so that I can import then into Unreal Engine. After the import into Unreal Engine all .fbx files have different sizes though.
Currently I convert my .3ds files as follows (images of the taken steps: https://i.stack.imgur.com/zccEk.jpg):
I start a new file, delete default box and import the .3ds
I hit ⎇ Altg and ⎇ Altr such that the thing looks normal.
I press ⎈ Ctrl⇧ Shift⎇ Altc and select geometry => origin. I actually would like to move the mesh up the y-axis, such that the the bottom is on top of the origin. But, I don't know how to do this. How do I do this?
I remove all boxes I compressed in step 2.
I go to export to .fbx, set smoothing to 'face' and select 'mesh'.
I import the created .fbx into Unreal v4.22, and some objects have similar size, while others are way bigger when imported.
How do I ensure that these objects have equal size? In the game's official map editor there's no problem whatsoever with sizes. So I don't really understand why a conversion to .fbx is messing with the scales.