I am using Blender 2.8 Beta on a Mac. Edit: It also happens in Windows
I have created a simple mesh then added an armature. Having added the first bone, I created 5 more by extruding each one from the previous. I then parented the mesh to the armature using automatic weighting.
Regardless of which mode I am in (object, edit, pose) I am only able to select the first bone that I added using the cursor (I am able to select them in the outliner). Looking at the outliner, it would appear that all the subsequent bones are children of that bone, so it seems I can only select the parent.
I have checked that they are all
selectable in the outliner and they all should be.
Is this expected behaviour? All of the tutorials I have watched suggest that you should be able to select individual bones in both edit and pose modes.
Have I done something wrong or is there a setting that I'm unaware of? Its very frustrating to have to use the editor to select individual bones.
Thanks for any advice - any more info needed please let me know.
I have the same problem, but only in my computer, if I change to my laptop everything works as it should (with the same armature).