(Blender v. 2.79) Hey Blender community! I am not completely new to Blender but not really experienced either. I wanted to model a container and use a procedural material to get some rusty spots on the container. But everytime i try to bake my normal map it gets weird and displays a darker version, not really how it's supposed to look. I used the method desribed in another thread and baked out the color of the emission. That way (at least in that thread) i should get the color of the normal map and then be able to plug that into a normal map. But everytime I do that i get a weird texture that doesn't look how it should. Down below I'll post some screenshots of how it looks.
I do not know what I'm doing wrong. Maybe you guys can help me out.
Before you ask: Yes, both models (plane and container) are UV unwrapped. I wanted to test the plane to see if i made something wrong in the UVs but even the plane doesn't display the normal map properly.