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I want to make some thing like 2d motion graphic with blender, i have done it with blender 2.79b without ligting but with nodes, input RGB, connected directly to output.

since next july blender 2.8 expected to release, so give it a try.

In 2.8 i realize that i cant connect directly form input RGB to material output.

The question

how do i replicate the condition on 2.79b to 2.8?

on blender 2.79b

on blender 2.8 beta

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  • $\begingroup$ Is there any problem to connect to Surface socket? It should directly output the color in view-port and rendering $\endgroup$ – Hikariztw May 26 at 7:13
  • $\begingroup$ i tried it, but suddenly crash but i tried it one more times, it works, thanks dude @Hikariztw $\endgroup$ – Aza Maulana May 26 at 8:16
  • $\begingroup$ If you want to use alpha, then try transparent shader mix with color. Also need to set the material alpha setting to alpha blend (I didn't find another way to do it) $\endgroup$ – Hikariztw May 26 at 8:25
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You can directly use color in surface socket

The color will show up directly in render mode (both Render and DevLook)

And for alpha channel, the original alpha in RGB mode can't be the value in surface(might be a bug?) .An alternative way is use transparent shader with mix shader instead as shown below:

node setting

  • the factor of mix shader can be the alpha value.
  • Blend mode in Material setting should set to one of the alpha options
  • Show backface will cause some problem, toggle it to see which one suit the scene

There might be a better way on this task

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