I'm using the UV project modifier to project an image from a projector. This projector is also a camera with the coordinates obtained using fSpy. Blender stackexchange user Cegaton taught me how to do this in this post using blender 2.8. I've had a few crashes with blender 2.8, so I am still using 2.79b.
You can see that, near the red arrow, the image is warped/skewed. Also the texts are not straight.
These are the mapping settings of the texture on the material.
And here the settings of the UV Project modifier.
How can I make the image on the box look the same as the original?
Side note: I want to use the UV Project modifier as I want to apply this same technique to a room that was scanned to a point cloud and turned into a mesh. So for that I cannot use manual UV unwrapping, as it is too time consuming.