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Hi I was wondering how I could achieve this cloth effect for a game asset I'm making. Would it be smarter to model it or use cloth simulation or should I use curves?

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  • $\begingroup$ I advise the beveled curves. $\endgroup$ – FFeller May 26 '19 at 5:32
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    $\begingroup$ Possible duplicate of: Twist rope around object $\endgroup$ – user1853 May 26 '19 at 6:43

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