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I'm having a hard time rendering a fire and smoke simulation. I wanted to record a animation and get the .pngs wiht alpha channel, but in the final render the objects in my case a meteor is transparent. My goal is to achieve a animation file that works like an rgba.

How do achieve the correct results ?

I tried rendering .png looks transparent I tried composition nodes and with a blue and black background and it looks awful. Ill tried rendering .png and converting into .MOV with png rgba format and it looks like the final render , transparent thing and also I went to Adobe after effects and followed this steps ---> https://www.rocketstock.com/blog/quickly-keying-out-black-backgrounds-in-after-effects/` and is gets some of the solution but is still 70% transparent.

I am ussing Blender 2.79 for windows 10 and using cycles.

Here is my example.

my render

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marked as duplicate by cegaton cycles May 25 at 15:28

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  • $\begingroup$ You are probably doing nothing wrong, but the render viewer in blender cannot display your image correctly. Read: blender.stackexchange.com/questions/57816/… and blender.stackexchange.com/questions/87837/… view your image using RGB with no alpha (i.stack.imgur.com/rAoxU.png) or view it over a black background. $\endgroup$ – cegaton May 25 at 15:28
  • $\begingroup$ Avoid PNGs that format cannot represent associated alpha correctly. Render as EXRs $\endgroup$ – cegaton May 25 at 16:07
  • $\begingroup$ I read all those links and the conclusion is to export in EXRs, but how to i convert those EXRs in blender? Even though i have a solution that i dont like at all but it works , that is export the animation to a quicktime with png RGBA, and go to After effects and link Levels and shift channels, like in this link, but it is not the 100% result i want. How do i pass to EXRs to quicktime or some format with the compositors? $\endgroup$ – Leandro Navarro May 25 at 16:51
  • $\begingroup$ ok, when i finish render in 2 hs ill tell you how it was! :D $\endgroup$ – Leandro Navarro May 25 at 16:56
  • $\begingroup$ Again...Don't save as PNG. Don't encode as video with a color background. Use EXR, that format will deal with associated alpha correctly. Bring the EXRs as image sequence in AfterDeffects and composite there. (or composite directly in blender). $\endgroup$ – cegaton May 25 at 18:27