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How do you prepare a zbrush model with polypaint and materials so it can be opened in Blender and retain the polypaint and materials. Is this possible? Thanks

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I think that you'll need to bake your polypaint in Zbrush, so you can import the diffuse into Blender. If your model is too high poly you might want to create a low poly version so you can bake the polypaint of the high poly to the uv of the low poly.

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  • $\begingroup$ Thanks Hugo, will give it a try. $\endgroup$ – Carl Kocich May 26 '19 at 13:29

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