# Setting up UV direction

I have created a hallway in Blender, and then I applied "Smart Unwrap": The unwrap doesn't look absolutely perfect, but I thought it would do the job.

Then I exported the model as an fbx and imported it into Unity. In Unity, I applied a material to it which has a texture assigned.

For some walls it looks fine, but for some walls, the direction of the UV map is changed for some reason, and the texture doesn't look right:

How could I set up the "direction" of the UVs in Blender and not just hope that it will work out alright (which it obviously doesn't)?

Thank you very much!

• You can use unwrap with project from view since your object is perpendicular, with view from specified angle and orthogonal view as well. – Hikariztw May 24 at 1:34
• @Hikariztw Could you perhaps elaborate on what I should do to make that work? When I'm in side-view, it unwraps the side-view. How could I get the rest to get unwrapped, too? – tmighty May 24 at 12:59