I have weight painted my bones exactly how I want them but they are separate. I now want to join them while keeping their respective weights. The problem I face is that when I join the leg armature to the torso armature, the leg object moves to the torso while the armature maintains it's correct position. I have tried ctrl+a to apply rotation/scale/position but that doesn't seem to work. I have also made sure my armatures and their bones are named differently.

You can see the before and after joining images attached. Is there a way I can join these armatures while retaining the positions and weight for each separate object?

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  • $\begingroup$ Possible duplicate of Joining 2 Armatures and keeping the weights $\endgroup$
    – Sazerac
    Commented May 23, 2019 at 11:42
  • $\begingroup$ I checked that question and no solution worked for me $\endgroup$
    – Kurtis
    Commented May 23, 2019 at 11:45
  • $\begingroup$ You also need to apply transforms to armatures/meshes first. Your armatures have different origins which is a bad sign. $\endgroup$
    – Sazerac
    Commented May 23, 2019 at 12:06
  • $\begingroup$ Now I have applied the transforms to everything and it works. The armatures combine while everyting maintains position, however the leg now doesn't respond to the armature $\endgroup$
    – Kurtis
    Commented May 23, 2019 at 12:15


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