Greyscale gorilla recently released this pack of textures for lights: https://greyscalegorilla.com/downloads/hdri-area-light-maps/
I'm trying to figure out how to use these in cycles. Would I pick an area light and use this node set up?
Or would I just import them as a texture on a plane with an emission shader?
I know both would get me results - but I'm trying to determine the correct way to use them.