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I do have some meshes under a Collection and I would like to put them into an Object Instancer while maintaining the original positions (it's a cartoon tree).

Can't find a way to do this.

Thanks!

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  • $\begingroup$ Try this: blender.stackexchange.com/questions/33706/… $\endgroup$ – cervidae May 22 '19 at 23:31
  • $\begingroup$ Instancing a Collection worked out. Not exactly the same workflow as the link, but it works. Now my objects maintain the original position. Thanks! $\endgroup$ – Dimitri Paiva May 23 '19 at 16:09
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You may use the Object Instancer node to instance a group of empties, then you can set their instance_type to COLLECTION and set their instance_collection to whatever collection you want. For instance:

Node Tree

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  • $\begingroup$ This is amazing. Thank you. If you have time, can you elaborate a bit more about this setup? I instance empties and then trough Object Attribute Output I define some parameters... but where come from those instance_types and instance_collection inputs? Why the instance_type text input needs to be uppercase? Thanks again! $\endgroup$ – Dimitri Paiva May 25 '19 at 19:03
  • $\begingroup$ @DimitriPaiva instance_types and instance_collection are just the names of the properties in the python API. Hover over any property and you will see its API name. In this case, I hovered over the properties in the Object->Instancing panel to know their names. Moreover, it being uppercase is also related to how it is defined in the API, string properties are uppercase by convention. $\endgroup$ – Omar Emara May 25 '19 at 19:39
  • $\begingroup$ Thanks @Omar. It was very helpful. Also, sorry about the delay. It has been tough weeks here. $\endgroup$ – Dimitri Paiva Jul 14 '19 at 13:57

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