I am trying to project an image, taken from a certain angle, onto a mesh. For the experiment I have a simple box. I was hoping I could use this for more complex geometry, like a 3D scanned room for instance. But first, I would like to make it work with something simple. I'm looking into this because the structore core depth sensors RGB camera is pretty vague and does not provide nice textures.
I am trying with the UV project modifier on the box, a spot light lamp with an emtpy as its parent. (Like in this example from Blender docs itself.)
I am hoping to get results similar to what is shown in this video on YouTube.
I have been fiddling for quiet some time now, but I cannot seem to get it right. See my attempt below. Then I thought, I am probably not doing it right.
It is possible (doable), if yes, how could I do this?
Thanks so much.
So I first wanted to have something simple to experiment with. I made it more simple. I took the variables of the camera. I took a cube, painted something on it and rendered it. Next I tried projecting this exactly on the cube again. It worked! Here is the result. But it took me like 20 minutes or so to align it!
And this was the rendered image.