When I open an object in Texture Paint mode and set the view to Solid the colors show up as inverted in the 3D view. The colors show correctly in Render or Material view. This is something new as I was Texture Painting this file yesterday and was able to see the right colors with the view set to Solid.
And if that wasn't bad enough now a new complication has crept up. When I switch to Texture Paint the color portion of the UV Map is switching to that of another object. The outlines however stay the same, just resized to fit over the other UV map. In the 3D view this is only visible with Solid View set.
Any help sorting this out will be appreciated.