As the title says, when I switch to sculpt mode in Blender 2.8, the mesh I'm working on displays the faces as if they were triangulated. I'm sure I'm just missing a checkbox that's buried somewhere, but I can't seem to find it. Does anyone know what overlay or setting is causing this?
Update: To clarify, the mesh is not being triangulated, it is just displaying triangles when in sculpt mode.
Dyntopo
(Dynamic Topologies) setting on, check it in the Tool panel? It will force the face triangle. $\endgroup$ – HikariTW May 22 '19 at 3:50