I'm currently doing research on ocean waves at a University and using Blender Ocean Modifier to test a method developed for estimating parameters of the ocean from video. I'm using real video and the simulated one to test.
I am obligated to be familiar with the internal mechanisms of how the ocean is rendered in Ocean Modifier, meaning is a specific ocean energy spectrum, such as the Phillips spectrum, used in order to get the simulation.
Also, if there is any additional documentation apart from the user manual, something a bit more detailed about the ocean modifier.
Just a sentence of which algorithms, spectrum are used is enough for my purpose.