I've made a model in Magicavoxel and exported it in obj format. I then import it to Blender to change pivot point. My problem is that i have to export it from Blender in two parts. My question is how do i delete a part of an obj import?

  • $\begingroup$ The same way you delete a part of any mesh. Which part of the workflow are you having difficulties with? $\endgroup$ – Duarte Farrajota Ramos May 20 '19 at 17:15
  • $\begingroup$ Ok thanks but i have almost no experience of Blender and have no clue yet how to delete anything the way i want to. But i'm going through tutorials from absolute scratch and i feel it will take some time until i reach the knowledge i need. I am in a bit of a hurry ;) $\endgroup$ – JRexx May 20 '19 at 18:05

Is the meshed separated in group for OBJ file?

Try to use Split by Group in importing OBJ file:

enter image description here

In that way, the object can be imported separately if the OBJ use group for objects.

Just delete the object by X

If the Object is still joined

Enter edit mode and deselect all vertices alt+A, and hover on the main structure and press L for linked mesh. Revert your selected by Ctrl+I and delete those vertices.

| improve this answer | |
  • $\begingroup$ Thanks! Both of these suggestions worked! I belive i have to stick with importing the parts seperatly to Blender to be able to keep the textures created in Magicavoxel. What do you think? Is there any way i can keep the textures of the part i am exporting from blender? $\endgroup$ – JRexx May 20 '19 at 19:02

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