im havin g abit of trouble here, i copied my mesh to make another character, modified it and everything was ok. However, when I did that I also copied the rig, so both characters were on different rigs, and I wanted to move all of them to the same rig, so I can just export the rig with all their child in one fbx. The problem is, when I move to the mesh into the rig they look at the right position, but when I export as FBX (to use in unity) , the mesh is moved backwards, like in the image below. Both meshes have the same armature modifier with the same rig (the one they are parented to) as the target, no other modifier present. How can I fix this?