1
$\begingroup$

I'm new to blender, and am working on a large "cyberpunk" skyscraper that needs a ton of windows. I applied some basic materials nodes that randomized the emission values to each window as a separate object, which works great. The nodes I used A small part of the building

However, the problem is that the picture shown is only a small fraction of the building, and when I'm putting the parts of the building together, the object count is reaching the thousands, and my computer slows to a crawl. Is there possibly an alternative to randomize whether each window is on or off that will remain once I combine them into a single object, or at least in bigger pieces? Maybe have each window be randomly assigned one of two materials? Any help would be greatly appreciated!

$\endgroup$
  • $\begingroup$ If it is just squares why not use a Bricks texture instead? $\endgroup$ – Duarte Farrajota Ramos May 19 at 0:06
  • $\begingroup$ If you found a solution, please write it on the answers section so that other users with a similar question can learn from your experience. Read: Can I answer my own question? $\endgroup$ – cegaton May 19 at 3:33
0
$\begingroup$

Thanks for your suggestion, but I figured out a different way to tackle the problem. I made all of the windows all as a separate object, and I discovered the random selection tool and randomly selected individual faces to be assigned to emission material

$\endgroup$

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.