Animating video plane movements for EEVEE in Blender 2.80 that pass through the field of view of the camera in combinations: The h.264 video file is long. To start each plane on a different frame before it enters the camera FOV, what methods (including NLA & scripting) would available in 2.80, ideally without needing to create a separate material for each plane, just to change the starting video frame number?

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    $\begingroup$ Read Movie Clip On Plane $\endgroup$ – cegaton May 18 '19 at 15:47
  • $\begingroup$ Read also: Same Video on each face, but with different time delay? $\endgroup$ – cegaton May 18 '19 at 15:50
  • $\begingroup$ Thanks cegaton for such a quick reply and great reference answer ! I have those elements under control. What I’m trying to figure out if I need to create a separate material for each plane or if there’s a way to use scripting to supply a list of offsets and corresponding frame numbers to a script that will make those changes just before and after the plane passes through the FOV. If there’s a similar question, awesome! (My first stackexchange question ever, btw!) $\endgroup$ – Kevin May 18 '19 at 15:52
  • $\begingroup$ Wow! I AM TOTALLY adapting that script. Thanks cegaton, you sir are a sharpshooter and an archer! $\endgroup$ – Kevin May 18 '19 at 16:00
  • $\begingroup$ There is a lot of information on this site. You can use the search box at the top. Welcome to the site. $\endgroup$ – cegaton May 18 '19 at 16:04

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