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Is it possible to unwrap a series of connected faces and make them keep their proportions relative to each other for precise texture placement?

I have a wall structure that has rounded corners, and when I unwrap it, the faces do not keep their proportions relative to each other, resulting in distorted/stretched textures when applied.

There must be a way to make faces keep their relative size.

I attached an image that hopefully illustrates my problem:

enter image description here

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    $\begingroup$ did you "apply scale" in object mode? $\endgroup$
    – user1853
    May 17, 2019 at 22:14
  • $\begingroup$ blender.stackexchange.com/search?q=unwrap+distortion $\endgroup$
    – user1853
    May 17, 2019 at 22:14
  • $\begingroup$ I have read most of these but not all. I’ll see if I can find and answer and if so, I will delete my question. $\endgroup$ May 18, 2019 at 5:58
  • $\begingroup$ Instead of deleting, add more information, and maybe a link to your file. $\endgroup$
    – user1853
    May 18, 2019 at 14:07
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    $\begingroup$ Don't delete. just mark as duplicate. This post might help others find solutions for a similar issue. Read: should I delete my question? $\endgroup$
    – user1853
    May 18, 2019 at 15:41

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