I am converting a particle system (based on a collection of meshes) into new meshes.
The 'new' meshes stay connected (as I can see in EDIT mode) to the original one. Setting every single mesh to an 'original' mesh in the object tab takes a lot of time.
This question... Problem with particles, converted into mesh objects ...seems to be the same, but the answer which is UNLINK(ING) the object(s) by pressing 'U' makes everything disappear as if I am hitting a delete button instead of 'unlink'.
Does anybody know what I am doing wrong?