I am converting a particle system (based on a collection of meshes) into new meshes.

The 'new' meshes stay connected (as I can see in EDIT mode) to the original one. Setting every single mesh to an 'original' mesh in the object tab takes a lot of time.

This question... Problem with particles, converted into mesh objects ...seems to be the same, but the answer which is UNLINK(ING) the object(s) by pressing 'U' makes everything disappear as if I am hitting a delete button instead of 'unlink'.

Does anybody know what I am doing wrong?

  • $\begingroup$ Also blender.stackexchange.com/questions/166/… $\endgroup$
    – Mr Zak
    Commented May 16, 2019 at 22:16
  • $\begingroup$ Actually these answers from previous questions don't work with my project. I adjusted my question a to explain it. $\endgroup$
    – ngerbens
    Commented May 19, 2019 at 8:23
  • $\begingroup$ Hard to say without more information.. Which Blender version? What do you choose to unlink in U menu? How do objects look like before you unlink, where are their origin points, can you post a screenshot? In 2.79 latest builds unlinking works fine $\endgroup$
    – Mr Zak
    Commented May 19, 2019 at 10:11

1 Answer 1


I found the answer on this page: Can not find unlink object data in Blender 2.8

In Short: Go to Object Menu --> Relations --> Make Single User.

'Unlink' doesn't seem to work anymore in Blender 2.8. Things disappear when I unlink.


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