So i have these two loops that attach to the head of my low poly model
but i found out that when I rotated the head certain vertices on the head mesh would stretch away from the bones. I thought that I could just leave it be since it wasn't that noticeable but I later found out that moving the head around from the origin of the "rope" armature causes the same issue to a more noticeable extent.
The vertices affected with the problem stretch in the direction of the head being transformed, they act as if they are where they would be if the transformation value was doubled. I'm guessing there's something wrong with the mesh itself at these affected vertices but I am unsure of any way to identify what is wrong with them specifically.
I followed this tutorial for hair physics https://www.youtube.com/watch?v=02YYfXC7H8U , it's a string of rigid bodies connected by empties.