Say I'm on perspective view and some vertices on a cube are 'hidden' away from view and I want to select with the front vertices...I'd have to turn on x-ray, right? I just find it a unecessary step most of the time I'm modelling...can I turn this off?


  • $\begingroup$ X-Ray isn't the best solution for similar case. Turning off Limit Selection To Visible, modeling with X-Mirror set to given axis or Mirror modificator to work only on half / quarter of mesh, sculpting mesh with Grab brushes with high radius might be better ones. Though it's not clear what is the certain problem with modelling as you mentioned $\endgroup$ – Mr Zak May 16 '19 at 19:07

I may misinterpret what you say but:

  • The shortcut to switch from Solid to Wireframe mode (and thus to grab a hidden vertex) is Z in 2.79 and shiftZ in 2.8.

  • When you are in Solid mode you can activate/deactivate the Limit Selection to Visible (2.79) or Show Whole Scene Transparent option (2.8) on the horizontal menu bar.

  • In 2.8, in both Edit or Object mode, use altZ to switch to transparent/not transparent.

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  • $\begingroup$ I understand, and no you didn`t misinterpret..I just really wanted the option of selecting hidden vertices without having to go to x-ray to be my default. $\endgroup$ – Ramon Lima May 16 '19 at 17:57
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    $\begingroup$ if you want to select a vertices behind, you need to see by transparency, no? And when you are in Solid mode you can activate/deactivate the Limit Selection to Visible (2.79) or Show Whole Scene Transparent option, so I'm still not sure what you lack or where is the problem $\endgroup$ – moonboots May 16 '19 at 18:05
  • $\begingroup$ Is not necessarily a problem, I come from the fallen XSI and although I see there's an advantage in this procedure I never really needed or used it. In xsi the default drag box selection of polygons/vertices/edges gets everything in the way but it's only really used when you want to select a chunk of your model. If I want to select a group os polygons withoug selecting the back of geometry for example I can just 'paint' over them using polygon select tool. It may sound weird but it's incredibly fast and pratical; $\endgroup$ – Ramon Lima May 16 '19 at 22:10
  • $\begingroup$ Anyway, I feel like it's not just a matter of getting used to the tool, which has amazing features by the way but also unecessary steps that blender takes to approach simple tasks, like I'm on 'faces' selection mode so why can't I simply click and drag drawing over the polygons I want selected and insted I have to switch select tool-paint over-switch back to gizmo for example...You get what I mean? $\endgroup$ – Ramon Lima May 16 '19 at 22:10
  • $\begingroup$ Anyway, i was just wondering there might be a way around this...thanks for the help anyways! :) $\endgroup$ – Ramon Lima May 16 '19 at 22:11

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