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What kind of texture would I need to use to get what you see on the left, with a displacement modifer?

enter image description here

The left hand side model is made with sculpt mode and dynotopo, but that of course ruins the topology.

I tried using black circle texture to no avail, and kind of stuck on what kind of texture I would need to create to achieve what I'm after.

enter image description here

Any help would be appreciated, blend attached!

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  • $\begingroup$ you could blur this texture to use it in the Displace modifier, but the UV unwrap needs to be seamless which seems difficult, or use just use one of these blurred sphere as a pattern that you paint all over the surface and use the result as a Displace texture, but anyway Duarte's procedural solution seems much easier $\endgroup$ – moonboots May 15 at 13:28
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Looks like the job for a Voronoi type of texture.

You may have to invert the Strength parameter of the modifier to a negative value get the displayed result.

Adjust the size value and play around with intensity and distance metrics to get the perfect feel. Distance Squared gave me the closest feel to what you show. Make sure your mesh subdivided enough, high density is required for sharp corners.

enter image description here

enter image description here

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  • $\begingroup$ Hmm. I don't get the same results as your gif on my actual model I want it to be applied too. it's becomes very sharp and like jagged. $\endgroup$ – Facity May 15 at 12:30
  • $\begingroup$ I just did, so you are missing something. Make sure your mesh subdivided enough $\endgroup$ – Duarte Farrajota Ramos May 15 at 15:05
  • $\begingroup$ Thanks again for this, I figured out the strength of the weights in the vertex group play a big part as well. getting some cool effects with other textures now! $\endgroup$ – Facity May 16 at 11:15
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    $\begingroup$ It's not a tumor! $\endgroup$ – B Layer Jul 8 at 6:11

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