I have downloaded a .fbx model from mixamo and import into Blender 2.80 beta without issues.
However, I want to perform a physics sim with that model by draping a cloth over the model and unvealing it. However, there is no option for me to set the .fbx model as a rigid body or collision target.
Do I need to convert the .fbx model into a mesh or solid? If so, how can I do it?