# Blender 2.8 Sculpting splitting at edges

I'm a noob I've looked all over and I don't know what to search for, so I've not had much luck, I apologize in advance. I'm using blender 2.8.

So I have an object that I want to sculpt on. Its been imported from a game.

It pulls apart from the seams even after dyntopo and I think it needs vertices added on edges that touch, that don't have vertices on them in that location, if that makes any sense.

Example 2 is just showing that there is no vertice on that edge. Is there a way to auto add vertices on edges that touch an edge that has vertices, that way I can remove doubles and have everything connected? Or am I going about this all wrong?

There are a lot of them that's why I want an easy way.

I just want everything to be connected together so I can sculpt on it and not have it splitting at the edges.

• Please avoid thanks and other unnecessary words. It consumer time of the readers which can be used to help you. : ) – user541396 May 14 '19 at 23:17
• Unfortunately there is no automatic way to fix bad topology - neither in Blender nor in any other 3D modelling software. Without knowing anything about your model, the only method that comes to mind is retopologizing the model into a new one. – metaphor_set May 15 '19 at 0:24
• @metaphor_set, there are tricks that you can use to fix problems though. For example loop cut and slide to create an edge from 2 to <- would work depending on topology. – Moog Oct 1 '19 at 8:52

• You can also hit the F key, which means 'fill' – Moog Oct 1 '19 at 8:45