I'm a noob I've looked all over and I don't know what to search for, so I've not had much luck, I apologize in advance. I'm using blender 2.8.

So I have an object that I want to sculpt on. Its been imported from a game.

It pulls apart from the seams even after dyntopo and I think it needs vertices added on edges that touch, that don't have vertices on them in that location, if that makes any sense.

Example 2 is just showing that there is no vertice on that edge. Is there a way to auto add vertices on edges that touch an edge that has vertices, that way I can remove doubles and have everything connected? Or am I going about this all wrong?

There are a lot of them that's why I want an easy way.

I just want everything to be connected together so I can sculpt on it and not have it splitting at the edges.

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    $\begingroup$ Please avoid thanks and other unnecessary words. It consumer time of the readers which can be used to help you. : ) $\endgroup$ – user541396 May 14 at 23:17
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    $\begingroup$ Unfortunately there is no automatic way to fix bad topology - neither in Blender nor in any other 3D modelling software. Without knowing anything about your model, the only method that comes to mind is retopologizing the model into a new one. $\endgroup$ – metaphor_set May 15 at 0:24

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