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I'm a very basic noob in Blender, and I've been unable to find a solution to my goals.

I have a basic model and I'm adding a texture, so far so good. The screenshot is a mock-up, not the real thing, but it serves a purpose.

There is often a lot of wasted space in a texture, so it looks something like this:

Example image of wasted space in texture / uv map

I see some lovely uvmaps, with nice clear space around them, like this:

Clear space around uv coords

My question is, essentially, how can I achieve something more like the gun model uv map / texture using default or freely available Blender tools for 2.79 or 2.80?

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  • $\begingroup$ You can manually paint the unused area white in the uv/image editor, but there is no easy select and delete. $\endgroup$ – sambler May 19 at 6:19
  • $\begingroup$ Thanks...I think, having investigated this a bit more, I can bake it to get rid of unreferenced areas. This is not an answer yet though. $\endgroup$ – Fiddy Bux May 20 at 9:03

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