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The best way to explain my question is actually this: https://youtu.be/B4j5tzAIflU?t=658

I am making grass the same way (on a plane) for a video game, but I don't know what the technique is called or how to use it in Blender (2.8).

Here is what I have created so far.

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    $\begingroup$ Hi. Please add a full description of what you would like into the question body itself. If that link goes down or becomes unavailable, it will be unclear what this question is about. $\endgroup$ – Ray Mairlot May 14 '19 at 15:35
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    $\begingroup$ Please read: What is the problem with posting an image (or link) and asking “How do I do this?” $\endgroup$ – user1853 May 14 '19 at 15:42
  • $\begingroup$ Aaah. My bad. Lesson: Never post a thread in a hurry. I'll change the description. Thanks for notifying me. $\endgroup$ – ngerbens May 14 '19 at 19:14
  • $\begingroup$ And please upvote (or at least un-downvote) my question again, 2 downvotes probably doesn't get me any further. Thanks! $\endgroup$ – ngerbens May 14 '19 at 19:22
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You can use Workbench and Eevee for creating any textures

For example normal and opacity image created with workbench https://youtu.be/yDJaSF4B138

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  • $\begingroup$ I am speechless... This is exactly what I was looking for. I assume you uploaded this video, since it was posted -today- and otherwise is an insane coincidence: Thank you so much! Really. I was almost at a point starting to doubt if this technique was even used today or possible in Blender, since I only found (old) studio Max threads. I can't wait to start working on this. Thanks! $\endgroup$ – ngerbens May 14 '19 at 20:38
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    $\begingroup$ You answered a link-only question with a link-only answer. Please read Your answer is in another castle: when is an answer not an answer? $\endgroup$ – metaphor_set May 15 '19 at 0:13
  • $\begingroup$ Have you seen the link provided as an answer? I couldn't wish for a better answer. Seriously. I understand the link-only stuff. Great link to the link-only QA, I agree. But 'sometimes' visuals are better to explain than words. This is such a case (because I didn't know the technical words involved). Please accept the exceptions. This is a happy and solved QA. $\endgroup$ – ngerbens May 15 '19 at 12:55
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Blender 2.8

  • Properties -> Render Properties -> Render Engine = Workbench
  • Properties -> Render Properties -> Lighting = MatCap
  • Properties -> Render Properties -> Studio Light = check_normal+y.xer
  • Properties -> Render Properties -> Color Management -> View Transform = Standard

I also recommend:

setting the scene background to #8080ff aka RGB(0.5, 0.5, 1.0) aka HSV(0.666, 0.265, 1.0), camera to orthographic, and output to a power-of-two square render.

Note: Blender shows a "Gamma Corrected" footnote on Hex numbers and gives me this strange value: #BCBCFF instead of the expected #7f7fff or ~#8080ff, I recommend using the RGB input

  • Properties -> Scene -> World -> Viewport Display -> Color = RGB(0.5, 0.5, 1.0)
  • Active Camera -> Properties -> Camera -> Lens -> Type = Orthographic
  • Properties -> Output Properties -> Dimensions -> Resolution X = 1024
  • Properties -> Output Properties -> Dimensions -> Resolution Y = 1024

Render as usual, be sure to inspect your output closely! color management is quite fickle especially since we're not representing color data


enter image description here

You can compare your render to a public example normal map: https://en.wikipedia.org/wiki/Normal_mapping#/media/File:Normal_map_example_with_scene_and_result.png

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  • $\begingroup$ Perfectly listed. THNX. $\endgroup$ – ngerbens May 26 at 12:29

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