How would one go about generating procedural wear and tear on a large number of otherwise identical objects? I'd like to make the wear different for each object.
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$\begingroup$ Use generated texture coordinates for textures to add wear etc $\endgroup$ – Mr Zak May 14 '19 at 13:28
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1$\begingroup$ For linked data objects: Object info node->Random output $\endgroup$ – Serge L May 14 '19 at 15:58
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$\begingroup$ Thank you very much for your time and help. $\endgroup$ – Ryosei May 16 '19 at 7:21