I would like to trigger an action that I created earlier on a bone (Drumhit on the upper arm bone of a drummer). The action would be triggered by another bone of another armature (snare on Drumcontrol) that rotates on the x axis. The problem is as soon as I set up the Action constraint it rotates the bone. The action still works but it starts in a totally wrong position. Can anyone please help me with this?
Here is the blend file: https://drive.google.com/open?id=1r0wBDRb70z24FBue6z9qw0epDHmXOihz