I have uploaded a blend file here.

It's the model of an RPG:

enter image description here

Blender says that the model has 30940 triangles.

From looking at the mesh in Edit mode, it doesn't look ilke 30k tris to me. Rather 4k tris.

Can anybody tell what might be the culprit here? I have already taken a look if there is perhaps a subdivision modifier attached, and I didn't notice it, but I don't think so.

I have also tried removing the dense area on the handles, but that freed only like 600 triangles. I still guess that there are some vertices lurking somewhere where I don't see them.

Edit: For a test, I have removed the "horn" at the end: enter image description here

Removing this part freed 5000 tris. I just don't believe that there are really 5k tris in that section. Just from looking at it, I would guess that it would be 1k tris maximum, but not 5k.

Thank you very much for the help!

  • $\begingroup$ Remove doubles will help greatly the number of faces (around 16k) $\endgroup$ – Kiskit May 13 '19 at 13:04
  • $\begingroup$ @Kiskit Thank you. It removed 1600 doubles. Do you have any idea where the rest might be? $\endgroup$ – tmighty May 13 '19 at 14:17
  • $\begingroup$ Use a reasonable number in the subsurf modifier. For most models you should not need more than 2 or 3 at the most. Read: blender.stackexchange.com/questions/28222/… $\endgroup$ – user1853 May 13 '19 at 14:24
  • $\begingroup$ @tmighty You can redo your remove doubles operator with a bigger merge distance. Might find some complex places been merge. $\endgroup$ – HikariTW May 13 '19 at 14:26
  • $\begingroup$ @cegaton I don't use a subsurface modifier. $\endgroup$ – tmighty May 13 '19 at 18:14

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