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Hey all I am making a spaceship in blender cycles and when I was adding lights to the back compartment of my ship for some reason in the quick render mode there are lights and in the actual render mode that you use to export it's basically pitch black! I have no idea how to fix this I have suns, and emission materials on the wall of the ship but no light. I need help!

This is quick render: enter image description here

actual render result for export enter image description here

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  • $\begingroup$ it's very hard to understand what is your object, where is your light, etc... I guess you didn't put the sun into the object because as you must know it's not the way sun works $\endgroup$
    – moonboots
    May 13, 2019 at 9:26
  • $\begingroup$ yes i didnt put the sun in the object $\endgroup$ May 13, 2019 at 10:09
  • $\begingroup$ The placement for a sun light in the 3D environgent makes no difference. Try using a point light or other source. $\endgroup$
    – user1853
    May 13, 2019 at 15:29
  • $\begingroup$ nope same result $\endgroup$ May 14, 2019 at 22:44
  • $\begingroup$ are you using a glass shader? $\endgroup$
    – user1853
    May 16, 2019 at 15:27

1 Answer 1

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I found out if I select all objects in a scene and hit "W" I go to clear all restrict blender. The lights are shown!

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