I'd like to render a normal map for an entire scene (for a large background for an isometric game). I tried exporting the "Normal" pass of my render layer, but it's not quite right. Here's what I get from a cylinder:
For comparison, here's more what I (not to mention the game engine) was expecting:
I've seen tutorials on normal maps, but they are all about baking one object's geometry onto a simplified model. Is there an easy way to render a normal map for an entire scene, to line up with the standard combined render?